Viceroy Time of Darkness Expansion Game

I restordre
LatestBuySKU: 70282

    • Aristocrats - Twelve aristocrat cards are shuffled to the character deck. The cost for the first level is any two gemstones. No reward on the first level - they prefer to fly high. Special bonus instead of colored sections.
    • Invasion - At the end of the 3rd, 7th, and 11th turns, a horde of monsters attacks each player. The more monsters a player defeats, the better reward they may choose. To repel the invasion, a player needs to defeat at least one of the monsters by paying the cost. If a player fails to stop the invasion, they lose power points.
    • Underworld - A separate deck of criminal cards reflects the players' ties with the underworld. A player pays for criminal cards by gaining judgement tokens with different penalties. Criminal cards are played below the first level of the pyramid. They feature unique rewards such as bribe tokens or relocation of character cards.

Price:
Sale price303,00 DKK
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Description

The Viceroy: Times of Darkness expansion supplies your pyramid of power with fastidious aristocrats and shady underworld figures that will help you earn precious diamonds and fend off invading monsters.

This box contains three expansion modules as well as revised law cards for the base game and new game modes for both one- and two-player variants.

Contents:

12 Character Cards

22 Monster Cards

24 Criminal Cards

13 Law Cards

2 Aucition Cards

4 Domain Cards

4 Combat Cards

16 Diamon Tokens

32 Judgement Tokens

15 Bribe Tokens

16 Power Point Tokens

6 Attack/Defense Tokens

Rulebook


Product Specifications

  • Aristocrats - Twelve aristocrat cards are shuffled to the character deck. The cost for the first level is any two gemstones. No reward on the first level - they prefer to fly high. Special bonus instead of colored sections.
  • Invasion - At the end of the 3rd, 7th, and 11th turns, a horde of monsters attacks each player. The more monsters a player defeats, the better reward they may choose. To repel the invasion, a player needs to defeat at least one of the monsters by paying the cost. If a player fails to stop the invasion, they lose power points.
  • Underworld - A separate deck of criminal cards reflects the players' ties with the underworld. A player pays for criminal cards by gaining judgement tokens with different penalties. Criminal cards are played below the first level of the pyramid. They feature unique rewards such as bribe tokens or relocation of character cards.

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